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Image: ArenaNet

TLDR:

Studio ArenaNet
From Approx. Oct 2017
To Mar 2019
Title Gameplay/Engine Programmer
Engine Proprietary
Skills
  • C++
  • TypeScript
Tools
  • Visual Studio
  • Proprietary
  • Perforce
  • PIX
Status Cancelled Feb 2019

Unannounced Game

Mid-to-late 2017 I transitioned to an unannounced project at ArenaNet where I worked with a small group to build and ideate on gameplay and engine features. In this role we experimented with modern game engine design and gameplay scripting methodologies. One such system was an extensible save game solution.

To better facilitate on-going work I built a tool to generate bounding box volumes from our proprietary editor for use in Houdini. I worked closely with technical artists to support procedural generation through Houdini as well.

As for gameplay, I designed and built a new character skill based on concept animation later in the project.