TLDR:
Studio | ArenaNet |
From | Approx. Oct 2017 |
To | Mar 2019 |
Title | Gameplay/Engine Programmer |
Engine | Proprietary |
Skills |
|
Tools |
|
Status | Cancelled Feb 2019 |
Unannounced Game
Mid-to-late 2017 I transitioned to an unannounced project at ArenaNet where I worked with a small group to build and ideate on gameplay and engine features. In this role we experimented with modern game engine design and gameplay scripting methodologies. One such system was an extensible save game solution.
To better facilitate on-going work I built a tool to generate bounding box volumes from our proprietary editor for use in Houdini. I worked closely with technical artists to support procedural generation through Houdini as well.
As for gameplay, I designed and built a new character skill based on concept animation later in the project.