TLDR:
| Studio | Amaze Entertainment | 
| From | 2002 | 
| To | Q1 2003 | 
| Title | Programmer | 
| Engine | Proprietary | 
| Skills | 
                  
  | 
              
| Tools | 
                  
  | 
              
| Status | Shipped | 
Finding Nemo
The studio had two simultaneous Finding Nemo projects. Nemo's Underwater World of Fun was a collection of themed mini-games where I was responsible for the programming on the hub level, tank gang, and the shell game. The entire project was quick turn-around of less than a year to reach ship-ready status.