TLDR:
| Studio | Amaze Entertainment |
| From | 2002 |
| To | Q1 2003 |
| Title | Programmer |
| Engine | Proprietary |
| Skills |
|
| Tools |
|
| Status | Shipped |
Finding Nemo
The studio had two simultaneous Finding Nemo projects. Nemo's Underwater World of Fun was a collection of themed mini-games where I was responsible for the programming on the hub level, tank gang, and the shell game. The entire project was quick turn-around of less than a year to reach ship-ready status.