Finding Nemo title screen
Image: Amaze Entertainment

TLDR:

Studio Amaze Entertainment
From 2002
To Q1 2003
Title Programmer
Engine Proprietary
Skills
  • C++
Tools
  • Visual Studio
  • Subversion
Status Shipped

Finding Nemo

The studio had two simultaneous Finding Nemo projects. Nemo's Underwater World of Fun was a collection of themed mini-games where I was responsible for the programming on the hub level, tank gang, and the shell game. The entire project was quick turn-around of less than a year to reach ship-ready status.