
TLDR:
Studio | Amaze Entertainment |
From | 2002 |
To | Q1 2003 |
Title | Programmer |
Engine | Proprietary |
Skills |
|
Tools |
|
Status | Shipped |
Finding Nemo
The studio had two simultaneous Finding Nemo projects. Nemo's Underwater World of Fun was a collection of themed mini-games where I was responsible for the programming on the hub level, tank gang, and the shell game. The entire project was quick turn-around of less than a year to reach ship-ready status.