TLDR:
| Studio | ArenaNet |
| From | Jan 2015 |
| To | Nov 2015 |
| Title | Gameplay Programmer |
| Engine | Proprietary |
| Skills |
|
| Tools |
|
| Status | Shipped |
| Genre | MMO |
Guild Wars 2: Heart of Thorns
I moved over to the expansion team around the time I was converted to a full-time employee, from there I hopped onto the raids strike team to help them build new game mechanics and behaviors.
A core feature in a lot of raid content is player placed markers. Initially these were conceived as columns of light. I pushed for them to get distinct colors and unique icons to support the visually impaired. These features were eventually rolled into general player earned tools.