TLDR:
| Studio | ArenaNet | 
| From | Jan 2015 | 
| To | Nov 2015 | 
| Title | Gameplay Programmer | 
| Engine | Proprietary | 
| Skills | 
                  
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| Tools | 
                  
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| Status | Shipped | 
| Genre | MMO | 
Guild Wars 2: Heart of Thorns
I moved over to the expansion team around the time I was converted to a full-time employee, from there I hopped onto the raids strike team to help them build new game mechanics and behaviors.
A core feature in a lot of raid content is player placed markers. Initially these were conceived as columns of light. I pushed for them to get distinct colors and unique icons to support the visually impaired. These features were eventually rolled into general player earned tools.