Guild Wars 2: Path of Fire logo
Image: ArenaNet

TLDR:

From Nov 2015
To Apr 2016
Title Gameplay Programmer
Engine Proprietary
Skills
  • C++
Tools
  • Visual Studio
  • Proprietary
  • Jira
  • Perforce
Status Shipped
Genre MMO

Guild Wars 2: Path of Fire

For Path of Fire I continued to provide engineering support for the raids team as well as general gameplay coverage. Some larger consolidations of code happened around this time like merging multiple variants of places where a character was rendered separately and composited into the user interface in some fashion. e.g. during character creation, character select, or the wardrobe.

With the rising popularity of wider aspect ratio monitors, I rebuilt the camera logic in the character creation and character select flows to support a much larger range while still maintaining the original layout.