
TLDR:
From | Nov 2015 |
To | Apr 2016 |
Title | Gameplay Programmer |
Engine | Proprietary |
Skills |
|
Tools |
|
Status | Shipped |
Genre | MMO |
Guild Wars 2: Path of Fire
For Path of Fire I continued to provide engineering support for the raids team as well as general gameplay coverage. Some larger consolidations of code happened around this time like merging multiple variants of places where a character was rendered separately and composited into the user interface in some fashion. e.g. during character creation, character select, or the wardrobe.
With the rising popularity of wider aspect ratio monitors, I rebuilt the camera logic in the character creation and character select flows to support a much larger range while still maintaining the original layout.